The big game is on Sunday and by now everyone has been reading articles about how 36% of viewers plan to use a second screen as a companion to the big game. With 84% of Americans planning to watch the game from their (or a friend's) house, this is a second screen industry opportunity like no other. We are even being told that the CBS has sold more than $10-12m of advertising on the second screen alone (forgetting the $3.5m per commercial for the 1st screen).
Showing posts with label BuddyTV. Show all posts
Showing posts with label BuddyTV. Show all posts
Thursday, January 31, 2013
Wednesday, January 23, 2013
Netflix's DIAL and the Second Screen Ecosystem Battle
One things is certain about the second screen industry--it is rapidly developing. As we have discussed at conferences, over cocktails, through dinners, and in this blog (recently including 2013 trends, the coming ecosystem war, and our comprehensive industry report), one of the biggest challenges to deploying a second screen app is to create consumer utility. That means the consumer needs to find more reasons to pickup that second screen with your app than with other devices (eg Harmony One remote) or app options. While there are a wide range of apps chasing Social and Stimulating feature sets for companion second screen experiences, there are an equal number of players trying to solve Discovery and Simple control of the first screen.
The real challenge with this approach is getting the content to launch on the first screen. If you are the Pay TV operator, controlling the first screen is "easy". If you are the game console or CE device manufacturer, it's also "easy"--you own the protocols. But if you are a third party app, trying to create consumer utility (and hence value) by allowing him/her to search across multiple video services and launch their chosen content to that service on the first screen--hard. Today, most of them are becoming adept at launching the video content onto the second screen itself, deep linking into the Hulu, Netflix, YouTube, or Amazon Instant Video app directly, but only a few third parties have mastered multiple devices for the first screen (eg BuddyTV)--and most of them only work with Live TV. Imagine the complexity in the living room: you have 5 different devices by now that have Netflix or Hulu installed, so even if you could talk to anyone of them, how do you launch the right device and get the main screen to switch to that device?
Enter Netflix and DIAL.
The real challenge with this approach is getting the content to launch on the first screen. If you are the Pay TV operator, controlling the first screen is "easy". If you are the game console or CE device manufacturer, it's also "easy"--you own the protocols. But if you are a third party app, trying to create consumer utility (and hence value) by allowing him/her to search across multiple video services and launch their chosen content to that service on the first screen--hard. Today, most of them are becoming adept at launching the video content onto the second screen itself, deep linking into the Hulu, Netflix, YouTube, or Amazon Instant Video app directly, but only a few third parties have mastered multiple devices for the first screen (eg BuddyTV)--and most of them only work with Live TV. Imagine the complexity in the living room: you have 5 different devices by now that have Netflix or Hulu installed, so even if you could talk to anyone of them, how do you launch the right device and get the main screen to switch to that device?
Enter Netflix and DIAL.
Sunday, December 30, 2012
10 Predictions for the Second Screen Industry in 2013
It seems that technology triggers are often accompanied by the hype of future potential benefits, while the real value is elusive and slower to appear than industry journalists, analysts, or pundits would like, but I am going to lay out 10 scenarios that will develop in this still nascent industry during 2013.
Tuesday, December 4, 2012
Driving digital video ownership
I had the opportunity yesterday to share the stage with rockstar analysts Tom Adams (of IHS Screen Digest), Anne Arroyo of the NPD Group, and Larry Taman of GfK to discuss an industry outlook for home enterainment at the Forecast:Hollywood 2013 event presented by Variety and MESA today in LA. Some interesting data points shared during the presentations:
- UltraViolet now has 6m user accounts
- an estimated 30% of U.S. households have tried an OTT streaming service
- 31% of consumer households view their video entertainment on both physical and digital formats
- a substantial number of subscription streaming households (Netflix, Hulu, Amazon Prime) also purchase and rent content on eiher Amazon or iTunes
The real question in front of content creators in the home entertainment space today is how to maintain profitability. Video consumption has never been higher in the U.S. household, but it is the mix of consumption that is hurting Hollywood studios.
Monday, October 29, 2012
An Updated View of which Second Screen Apps to Watch in 2012
Earlier this summer, I wrote a brief blog on 10 second screen apps to watch discussing which apps I thought had a compelling enough user experience to propel them forward. Since then, we have gotten together as an industry for debate in NYC (twice--once for Advertising Week, once for CEA), in Amsterdam @ IBC, and on the West Coast at the MultiScreen, NextTV and TV|Next summits. In the meantime, NextGuide and zeebox launched their apps in the US--a lot of changes have taken place.
As we are now a few weeks into the Fall TV season, I thought I would update my views on which apps seem to be furthest along the path to develop the features that will drive serious consumer adoption.
I continue to believe there are really 5 major features sets that drive consumers to pick up a device as their second screen in an attempt to add value to their first screen experience: Finding something to watch (Discovery), determining where to watch it (Seamless content sourcing, often combined with Discovery), launching that content to your first screen (Simple), getting more information about the program, whether sport stats, actor bios, games, or commerce opportunities (Stimulating), and then sharing all of that and more with your friends (Social).
As we are now a few weeks into the Fall TV season, I thought I would update my views on which apps seem to be furthest along the path to develop the features that will drive serious consumer adoption.
I continue to believe there are really 5 major features sets that drive consumers to pick up a device as their second screen in an attempt to add value to their first screen experience: Finding something to watch (Discovery), determining where to watch it (Seamless content sourcing, often combined with Discovery), launching that content to your first screen (Simple), getting more information about the program, whether sport stats, actor bios, games, or commerce opportunities (Stimulating), and then sharing all of that and more with your friends (Social).
Thursday, October 18, 2012
Netflix sneaks in some Simple second screen functionality
Depending on how up to date you are on your Twitter feed (or your S3 2Day curated news service), you most likely read the brief story on Gigaom about Netflix quietly rolling out some second screen functionality for the PS3 implementation of their streaming service. I tried the service last night and included a few screen shots to give you an idea of what is capable, but let me try to take this conversation in two directions: 1) a discussion about what you can do today with an iPhone or iPad with your Netflix service, and 2) where the real opportunity for Netflix and other OTT video service operators lies.
Monday, October 8, 2012
Second Screen and College Football
As an experiment, I thought I would test drive a number of popular apps over the weekend while watching a popular football game. The Notre Dame / Miami match-up was perfect for the trial.
Since the game was being shown on NBCU, I gave their NBC Sports LIVE EXTRA app a try. While it is a pretty decent app, even allowing you to stream the game on a 30-second delay, there was no real second screen experience--more of a first screen on your tablet if you are no where near a TV.
Since the game was being shown on NBCU, I gave their NBC Sports LIVE EXTRA app a try. While it is a pretty decent app, even allowing you to stream the game on a 30-second delay, there was no real second screen experience--more of a first screen on your tablet if you are no where near a TV.
Tuesday, September 11, 2012
My review of NextGuide by Dijit - A Personalized Video Guide
The long anticipated wait is over. When CEO and co-founder of Dijit Jeremy Toeman (@jtoeman)
told me in May that he wanted to launch a new 2nd screen app focused
on consumer search, recommendation and discovery, I had some pretty high
expectations. The concept of
Discovery has been something I have written about in this blog a number of
times, and by every account to date, it is something that is hard to deliver on
because it is part approach/sophisticated algorithm integration and part UI/UX
(user interface / user experience).
There are a few decent apps in this space already (BuddyTV, Matcha,
Fanhattan), and they all have different strengths and weaknesses, but NextGuide
has made a strong entrance into the marketplace in its 1.0 release on iOS for
the iPad.
Wednesday, September 5, 2012
The Second Screen Hype Cycle
I was reading an article recently from an industry
“evangelist” describing the second screen phenomena as very “nascent
technology”, that the odds of you discovering that something is on television
that you didn’t pre-record or already know about is low, that the majority of
consumers will continue to want to channel surf to watch the lion’s share of
their content and that the “remote is not going anywhere anytime soon”.
Not a middle of the road stance.
I thought long and hard about that article. Part of the problem being described is a
classic market adoption challenge known as “crossing the chasm”. Fair enough--people’s behaviors take time to
change as we are all creatures of habit.
But as I read and re-read the article, I started looking at the
individual feature comments and thought in terms of the feature sets we have
used to describe second screen (Simple, Social, Seamless, Stimulating,
Discovery).
And then I re-read the most recent Gartner report called the
“Hype Cycle for Broadcast and Entertainment - 2012.”
Thursday, August 30, 2012
The "Seamless" sourcing of video content from multiple aggregation services
10 years ago, life was simple in your living room. You really had 3 libraries of content to worry about:
- the 500 channels of content you were receiving from your Cable, Telco, or Satellite provider,
- the collection of DVD's on your shelf, and
- the available plethora of DVDs to rent at your local Blockbuster.
- Movies came out at the theater first, and then a few months later were available to rent (eg Blockbuster) or purchase (many locations) on the same day.
- A few months after this, they started appearing in your premium TV networks (eg HBO, Showtime).
- A few months after this, they came out on the standard, non-premium broadcast networks.
Video entertainment was easy, despite the poor available search methods of channel surfing your EPG and browsing your shelf or local store's shelves.
In 2012, you are perplexed by a long list of growing of (sometimes exclusive) digital sources of content with different restrictions and availability dates. Some titles are available for sale but not for rent (eg iTunes, Vudu, Amazon). Some titles are available for rent, but not in your subscription service (eg Netflix Streaming, Amazon Prime). Sometimes the digital version is available the same day as the DVD/Blu-ray is available in stores for sale, but even the physical DVD rental has different availability dates in the few remaining Blockbuster stores and the Netflix mail service than it does at the RedBox kiosks in your local grocery store. Throw in TV catch-up services where the DVD is often available after it is available for free or subscription online and you are thoroughly confused. Or at least should be.
Labels:
Amazon,
Blockbuster,
BuddyTV,
Cloud,
Digitalsmiths,
Dijit,
Fanhattan,
Hulu,
iCloud,
iTunes,
M-GO,
Matcha,
Netflix,
Seamless,
TVEverywhere,
UltraViolet,
Vudu
Tuesday, June 19, 2012
10 Second Screen Apps to Watch in 2012
The last time we published an app summary was just before the CES show this year in early January and then again leading up to our 2nd Screen Summit in LA in mid-Febraury. While the nascent 2nd screen app market segment has been exploding with new apps for shows, network channels, movies, major events, and sports all over the place, 3rd party apps have been quietly improving themselves and trying to find their way into more consumer living rooms. As we prepare for another Second Screen Summit on June 27th in NYC, we should pause and review the progress those 3rd party apps have been making.
Thursday, April 26, 2012
Why is Discovery so hard to implement for video services?
Last week, Google said it was trying to tackle one of the hardest problems on the internet -- video Discovery.
Looking at consumer video services (Netflix, Hulu, Amazon and even GoogleTV) and their second screen counterparts (Matcha, Fanhattan, BuddyTV, etc), the admission of the challenge is painfully evident in the user interface the consumer faces and the result of the Discovery process.
But let's back up a bit first. What is Discovery? How does it relate to Search and Recommendation? I think we will find wide agreement that the concept of Search is one where you know what you are looking for and are trying to find it. Now this can be more complex than "Where can I find a legal version of Mission Impossible: Ghost Protocol that I can watch in my living room right now?" (which itself can be challenging in today's service offerings). It is not usually as complex as the problem Shazam solves in the music industry ("what is the name of that song that sounds like..."), but can be difficult (I know the actor who was in the movie or what it was about). Search is decidedly a "lean forward" experience, and as most of us have found out over the last 5 years, it incredibly difficult to implement on a 10-foot remote experience, with various virtual keyboards or fancy remotes trying to help us solve this problem.
Looking at consumer video services (Netflix, Hulu, Amazon and even GoogleTV) and their second screen counterparts (Matcha, Fanhattan, BuddyTV, etc), the admission of the challenge is painfully evident in the user interface the consumer faces and the result of the Discovery process.
But let's back up a bit first. What is Discovery? How does it relate to Search and Recommendation? I think we will find wide agreement that the concept of Search is one where you know what you are looking for and are trying to find it. Now this can be more complex than "Where can I find a legal version of Mission Impossible: Ghost Protocol that I can watch in my living room right now?" (which itself can be challenging in today's service offerings). It is not usually as complex as the problem Shazam solves in the music industry ("what is the name of that song that sounds like..."), but can be difficult (I know the actor who was in the movie or what it was about). Search is decidedly a "lean forward" experience, and as most of us have found out over the last 5 years, it incredibly difficult to implement on a 10-foot remote experience, with various virtual keyboards or fancy remotes trying to help us solve this problem.
Thursday, April 12, 2012
Harnessing "exclusive" content to aggregate larger audiences in the digital living room
I think there are 4 primary reasons consumers are willing to pick up a device in the living room while watching TV:
1. Simple. It starts with turning on the TV itself, but it is really about getting the content you want to watch onto the TV (whether the right channel, the right device for Blu-ray or digital video, or something you found on your 2nd screen and want to watch on the 1st screen). Last week's blog covers this challenge in detail.
2. Social. Currently a huge topic in the press and in the industry, this is about engaging others via Facebook, Twitter, or specialized second screen applications while you watch the show. A hugh phenomena right now.
3. Discovery. More and more, consumers are picking up a device to find something to watch rather than trying to use the EPG or the 10-foot remote experience of searching for content on the 1st screen. This is still a very nascent consumer experience, but one where real improvements are imminent in the space.
4. Stimulating. Another reason consumers are watching with a device in their laps is because they want more information about the movie, TV show, sporting event, or live event they are watching. They are looking up the actors, checking the stats of their favorite players, seeing who made that dress--all of the information they want to check in real-time while watching the first screen.
In my last blog, I discussed the evolution of the digital living room in terms of the devices outside the Apple ecosystem and how difficult it is for consumers to get a truly integrated content experience (devices don't play well with each other or with content). Part of the solution, I argued, could be solved by UltraViolet, the video content industry's effort to provide a path for digital sell-thru. Another part was a combination of CE devices / operator STBs opening their control systems to 3rd party developers (APIs, web servics) so that other applications like digital video service providers (Hulu, Netflix, Amazon) or second screen applications (Fanhattan, BuddyTV, TVplus) can allow consumers to find their content and get it to play effortlessly (Simply) on the first screen (their TV).
But there is another major element missing in this effort to make the consumer experience in the digital living room a better one: access to stimulating content.
If you used the Masters 2012 app last weekend while watching the golf tournament (or read my blog on it), you noticed there were 6 sources of video available (the live broadcast plus 5 other camera setups). If you watched the Oscars and the pre-show red carpet event using the official Oscars app or the E! Red Carpet app, you also would have noticed additional camera angles that were not available through any other source. Movie titles do this (create an app specific to the title with exclusive bonus materials). TV shows and even TV networks do this to--making content exclusively available thru their show specific or network specific app.
When you ask yourself why they do this, you initial conclusion is that it must be about money, yet in nearly every example I can find of exclusive content, the app itself is made available to the consumer for free. Perplexing.
So let's step back from this for a minute. Why do TV shows, sports events, or studios invest in custom created apps for their content? They want to aggregate bigger audiences around their content. In fact, that is why TV networks, movie studios, and sports leagues exist--to aggregate audience to increase monetization thru content licensing, advertising or subscription.
So why keep the special camera angles, bonus features, and star-studded interviews exclusive? My guess is that part of this is down to the human nature of the managers involved in the process to promote the app that they have built. But most of it is about cost and control. The content creator doesn't want to bear the cost (time, resources, money) of distributing the content to third parties, and additionally, they want to maintain quality control over how the content is used.
Are there models today where this problem is already is solved? Certainly. Look at at big brand or movie title. When they launch a new product or movie, they develop a very specific set of rules on how the logos, brand images, photos, and even movie trailers are to be used and then make them available under a limited use license to "trusted" 3rd parties to put to use to help them promote their brand or movie.
So how do we bring this together in the living room? We need a way to get content creators and application developers to syndicate this stimulating content. The content creator needs a cheap and efficient way of making the special content available to "trusted" 3rd parties so that when you are watching the Masters in 2013, you get access to the great materials in the Masters 2013 app and in the ConnecTV or TVplus app. When you are watching the Oscars next year but prefer to use IntoNow or Miso, perhaps you will still have access to those additional camera choices. When you watch the Hunger Games this fall, you will hopefully have access to the bonus materials thru the custom app AND through Fanhattan.
While nothing is free, perhaps there is a reciprocal business arrangement between the apps (digital video services, second screen apps, social TV apps) and the content creators that can make this all worthwhile (sharing ad revenue, customer affiliation, or even a simple syndication fee).
If we can solve this access to content challenge and the challenge of the multi-brand device living room, we can create an environment where the consumer will have more reasons to watch the content in the first place, increasing overall consumption perhaps even at some premium pricing--and everyone in the ecosystem wins: the content creators aggregate a larger audience, the distributors aggregate a larger audience, the app developers aggregate a larger audience, and the device makers sell more devices.
1. Simple. It starts with turning on the TV itself, but it is really about getting the content you want to watch onto the TV (whether the right channel, the right device for Blu-ray or digital video, or something you found on your 2nd screen and want to watch on the 1st screen). Last week's blog covers this challenge in detail.
2. Social. Currently a huge topic in the press and in the industry, this is about engaging others via Facebook, Twitter, or specialized second screen applications while you watch the show. A hugh phenomena right now.
3. Discovery. More and more, consumers are picking up a device to find something to watch rather than trying to use the EPG or the 10-foot remote experience of searching for content on the 1st screen. This is still a very nascent consumer experience, but one where real improvements are imminent in the space.
4. Stimulating. Another reason consumers are watching with a device in their laps is because they want more information about the movie, TV show, sporting event, or live event they are watching. They are looking up the actors, checking the stats of their favorite players, seeing who made that dress--all of the information they want to check in real-time while watching the first screen.
In my last blog, I discussed the evolution of the digital living room in terms of the devices outside the Apple ecosystem and how difficult it is for consumers to get a truly integrated content experience (devices don't play well with each other or with content). Part of the solution, I argued, could be solved by UltraViolet, the video content industry's effort to provide a path for digital sell-thru. Another part was a combination of CE devices / operator STBs opening their control systems to 3rd party developers (APIs, web servics) so that other applications like digital video service providers (Hulu, Netflix, Amazon) or second screen applications (Fanhattan, BuddyTV, TVplus) can allow consumers to find their content and get it to play effortlessly (Simply) on the first screen (their TV).
But there is another major element missing in this effort to make the consumer experience in the digital living room a better one: access to stimulating content.
If you used the Masters 2012 app last weekend while watching the golf tournament (or read my blog on it), you noticed there were 6 sources of video available (the live broadcast plus 5 other camera setups). If you watched the Oscars and the pre-show red carpet event using the official Oscars app or the E! Red Carpet app, you also would have noticed additional camera angles that were not available through any other source. Movie titles do this (create an app specific to the title with exclusive bonus materials). TV shows and even TV networks do this to--making content exclusively available thru their show specific or network specific app.
When you ask yourself why they do this, you initial conclusion is that it must be about money, yet in nearly every example I can find of exclusive content, the app itself is made available to the consumer for free. Perplexing.
So let's step back from this for a minute. Why do TV shows, sports events, or studios invest in custom created apps for their content? They want to aggregate bigger audiences around their content. In fact, that is why TV networks, movie studios, and sports leagues exist--to aggregate audience to increase monetization thru content licensing, advertising or subscription.
So why keep the special camera angles, bonus features, and star-studded interviews exclusive? My guess is that part of this is down to the human nature of the managers involved in the process to promote the app that they have built. But most of it is about cost and control. The content creator doesn't want to bear the cost (time, resources, money) of distributing the content to third parties, and additionally, they want to maintain quality control over how the content is used.
Are there models today where this problem is already is solved? Certainly. Look at at big brand or movie title. When they launch a new product or movie, they develop a very specific set of rules on how the logos, brand images, photos, and even movie trailers are to be used and then make them available under a limited use license to "trusted" 3rd parties to put to use to help them promote their brand or movie.
So how do we bring this together in the living room? We need a way to get content creators and application developers to syndicate this stimulating content. The content creator needs a cheap and efficient way of making the special content available to "trusted" 3rd parties so that when you are watching the Masters in 2013, you get access to the great materials in the Masters 2013 app and in the ConnecTV or TVplus app. When you are watching the Oscars next year but prefer to use IntoNow or Miso, perhaps you will still have access to those additional camera choices. When you watch the Hunger Games this fall, you will hopefully have access to the bonus materials thru the custom app AND through Fanhattan.
While nothing is free, perhaps there is a reciprocal business arrangement between the apps (digital video services, second screen apps, social TV apps) and the content creators that can make this all worthwhile (sharing ad revenue, customer affiliation, or even a simple syndication fee).
If we can solve this access to content challenge and the challenge of the multi-brand device living room, we can create an environment where the consumer will have more reasons to watch the content in the first place, increasing overall consumption perhaps even at some premium pricing--and everyone in the ecosystem wins: the content creators aggregate a larger audience, the distributors aggregate a larger audience, the app developers aggregate a larger audience, and the device makers sell more devices.
Labels:
2ndScreen,
BuddyTV,
ConnecTV,
Fanhattan,
IntoNow,
Masters,
Miso,
Oscars,
Red Carpet,
SecondScreen,
SocialTV,
TVplus
Thursday, April 5, 2012
The Evolution of the Digital Living Room
How can the industry work to solve this problem? Part of that solution is UltraViolet. As discussed in previous blogs, the concept is that someday I will have the same experience as the Apple ecosystem (buy a movie with the UltraViolet feature and have access to it from every device I own). The reality today is that none of my SmartTVs or connected devices (except my iPads and PCs/Macs) can stream content from Flixster, some have access to Vudu, but if I purchase on Blu-ray I can use "sneaker net" to carry the disc from room to room.
But perhaps more important than UV is a better connectivity approach to the digital living room itself. The challenge here is that DLNA is not enough. Assuming I have a pre-sorted directory on my PC where I can access that I am looking for is a bad assumption. The majority of SmartTV companies have been busy building their own proprietary approaches to solving this problem (with and without partners). Boxee is trying to solve this problem, but I think its focus on a 10-foot remote experience limits its capability to do so.
I think the best way for the consumer and for the device manufacturers to move forward is for the device manufacturers to focus (similar to LG) on exposing their devices via APIs to applications on tablets (second screens) and local (home movies) and over-the-top video services (Netflix, Hulu, Vudu, Amazon, VDIO, M-GO, etc). This allows Second Screen apps (think BuddyTV, Dijit) to deliver the "Simple" capability to control the large TV (1st screen) and deliver the selected TV show or movie to that 1st screen (or tune the channel), but also provides a more natural interface (2-foot remote, touch screen, virtual keyboard) for "Social" interaction, review of "Stimulating" content and "Discovery" of new content, and providing the "Seamless" delivery of the source of that content across services so that it can be delivered directly to the viewing screen. This then gives the consumer the capability to buy devices (Boxee, PS3, Xbox, Blu-ray players) and Smart TVs from different manufacturers and still have a robust alternative ecosystem that is similar in capability to Apple's.
And this approach is an urgent requirement for the industry because the consumer will not wait much longer to improve their own digital living rooms.
Let's face the facts. If the iPad tablet market share holds in the 90%+ range, consumers are going to start buying Apple TVs (Tim Cook described them as iPad accessories), which will obviate the need for SmartTVs and other devices almost entirely:
- removes the need for Blu-ray players since the Ultraviolet experience is built-in to iCloud for the Apple ecosystem
- removes the need for SmartTVs as Apple TV connects to HDMI
- removes the need for other devices for streaming services with Netflix, MLB.tv, etc, on the AppleTV product
- leaving only the home movie challenge which Apple then solves with their iMovie and iPhoto products.
If you don't believe this is urgent, check out my recent experience at home below:
I have had a frustrating last few weeks with my Apple Ecosystem at home (AppleTV, iTunes on a Windows PC as my main library, 4 iPads & 4 iPhones for a family of 4--by no means ordinary in penetration). Apple's latest 10.5x change to the iTunes software has a bug in it that requires you to turn off IPv6 in your network adapter of your Windows 64-bit PC (guess how long it took me to figure that out?).
So for those few weeks, I was forced to deal with the "average" digital living room in my attempts to share and watch content in my home. I am sure most Americans have 3-4 TVs in the house (so say the statistics) of different brands plus a gaming console or two and various connected Blu-ray players. In my house, we have a Boxee Box, an Xbox 360, a PS3, 3 "SmartTVs" (a Samsung TV, an LG TV, and Panasonic) and another connected LG Blu-ray player. We typically use Vudu to rent movies (better experience than Apple in Discovery and delivery in real-time) on the PS3 or Boxee, we watch "high end" TV on the Apple TV (series not yet available on Netflix or Hulu), and watch all other content either live or DVR'd from our AT&T U-verse or from iPads/other connected TVs/devices via Netflix or Hulu+.
What a mess.
Our digital living room experience at home a few weeks ago (and going forward since I fixed the IPv6 problem) was that for special movies and TV series, we would buy them, and they would download automatically into the main library where everyone in the family had access to them forever more from iPads or the Apple TV (using local delivery or the iCloud). Home movies that were already in .mp4 were also available to those devices.
During the "time of digital failure", I tried using the DLNA capabilities of the various devices including Boxee, PS3, and my TV-connected PC to watch home videos or non-DRM'd content (outside of Netflix and Hulu+). I think all of you probably already know how painful this was. Boxee is probably the best at being able to decode multiple formats of personal home video (Canon camcorder, Canon DSLR, iPhones, etc), but is difficult to use to browse and find content (as we shoot and store video). The PC which houses everything is just not built for a 10-foot remote experience (yes I have tried to font changes, I have a Logitech mini-keyboard, and even occasionally us LogMeIn from a laptop instead to control it).
The experience was so painful, that we actually purchased a few movies on Vudu as an experiment (can't download to the iPad, but you can stream) and had another push on Boxee for home movies. Ultimately, it was the "stick" that drove me to fix the Home Sharing bug Apple created.
Labels:
AppleTV,
Boxee,
BuddyTV,
Dijit,
iPad,
PS3,
SecondScreen,
SmartTV,
UltraViolet,
Xbox
Tuesday, March 27, 2012
My Review of Matcha as a Second Screen experience
I noticed Matcha present at the OTT Conference on 20-21 March and was very curious as to what their app experience was all about.
When you launch it, it immediately asks you to connect Facebook, Twitter, Netflix and Hulu, and quickly let's you know that it is essentially a video recommendation service which will also serve those videos on your iPad or laptop (so a second screen app that turns the 2nd screen into the first screen). They clearly have ideas for Amazon Prime and Xfinity even though neither are working yet (bottom greyed out portion of UI).
After you connect your accounts up, you notice that Matcha organizes "suggestions" in 5 rows. First, there is a row on the "Hottest" content. Based on what they showed me, I am assuming this is popular in Matcha vs. popular in broadcast TV in general, etc.
The 2nd row is "Newly Available", presumably content that was just made available to Netflix or Hulu.
The 3rd row is about "Recommendations". I am assuming in this case that they have taken into account my Netflix Queue, Hulu queue and my Facebook likes (I can't tell) to make a recommendation. Most of my recommendations I have already seen, but most of the recommendations are in the right space.
The 4th row is called "Friends" and is presumably a collection of what my friends liked on Facebook. There does not seem to be a discernable order though (most liked, recently liked, etc).
The 5th and final row is called "Queue", which seems to be a combination of the Netflix queue, my Hulu queue, and a Matcha queue.
There are a few filters that can be applied (Movies vs. TV, year of the content's release, genre).
This collection of 5 rows seems to be the primary function of the app--a recommendation service that helps you launch directly to Netflix or Hulu as a result (and presumably Amazon in the near future). How good is it? I think the UI is clean, but not as sophisticated as Fanhattan, which has more discernable selection criteria (Emmy winning, Oscar winning, Top 20, Recently Like, Most liked, all fitlerable by ratings, genre, etc, etc).
There is a product detail page, which similar to Fanhattan, shows the sources and suddenly introduces iTunes and Amazon as a source (rental and purchase). I did try to Like the content and put it in my queue. I cannot tell if the Like went to my Facebook (they also have a dislike which Facebook does not do), but it did add it to my Matcha queue (but not my Netflix queue).
While I am not sure this app is intended to be a second screen app, I would say the following:
- Simple. No control of the 1st screen. Would be a MAJOR improvement if available.
- Social. Other than likes and importing likes, there was little ability to push information socially. Low.
- Seamless. A good effort on gathering sources of content, though the cable/telco/satellite channel line-up for content is missing. Medium.
- Stimulating. Relatively lightweight here (low).
- Discovery. Ahh--isn't this what they want to be? I think the app is a probably in the Amazon mode (your friends watch, this is popular), but has not yet built an algorithm to help me Discover new content. I would say medium for effort, but if this is to be there "raison d'etre", they need to find an algorithm/engine (Digitalsmiths, Jinni, theFilter) to drive real Discovery features for the consumer. They would also need a better seeding process (similar to BuddyTVs) to help capture what I like in general and what I have seen at a cursory level.
As a consumer already exposed to Fanhattan and BuddyTV, Matcha has some feature development to do to get me to switch to their app.
After you connect your accounts up, you notice that Matcha organizes "suggestions" in 5 rows. First, there is a row on the "Hottest" content. Based on what they showed me, I am assuming this is popular in Matcha vs. popular in broadcast TV in general, etc.
The 3rd row is about "Recommendations". I am assuming in this case that they have taken into account my Netflix Queue, Hulu queue and my Facebook likes (I can't tell) to make a recommendation. Most of my recommendations I have already seen, but most of the recommendations are in the right space.
The 4th row is called "Friends" and is presumably a collection of what my friends liked on Facebook. There does not seem to be a discernable order though (most liked, recently liked, etc).
The 5th and final row is called "Queue", which seems to be a combination of the Netflix queue, my Hulu queue, and a Matcha queue.
There are a few filters that can be applied (Movies vs. TV, year of the content's release, genre).
This collection of 5 rows seems to be the primary function of the app--a recommendation service that helps you launch directly to Netflix or Hulu as a result (and presumably Amazon in the near future). How good is it? I think the UI is clean, but not as sophisticated as Fanhattan, which has more discernable selection criteria (Emmy winning, Oscar winning, Top 20, Recently Like, Most liked, all fitlerable by ratings, genre, etc, etc).
While I am not sure this app is intended to be a second screen app, I would say the following:
- Simple. No control of the 1st screen. Would be a MAJOR improvement if available.
- Social. Other than likes and importing likes, there was little ability to push information socially. Low.
- Seamless. A good effort on gathering sources of content, though the cable/telco/satellite channel line-up for content is missing. Medium.
- Stimulating. Relatively lightweight here (low).
- Discovery. Ahh--isn't this what they want to be? I think the app is a probably in the Amazon mode (your friends watch, this is popular), but has not yet built an algorithm to help me Discover new content. I would say medium for effort, but if this is to be there "raison d'etre", they need to find an algorithm/engine (Digitalsmiths, Jinni, theFilter) to drive real Discovery features for the consumer. They would also need a better seeding process (similar to BuddyTVs) to help capture what I like in general and what I have seen at a cursory level.
As a consumer already exposed to Fanhattan and BuddyTV, Matcha has some feature development to do to get me to switch to their app.
Tuesday, March 20, 2012
What is holding back sell-thru in digital?
A friend and industry expert made a great point about my last blog entry relative to the choices consumers have beyond ownership in terms of managing their digital collection of movies and TV shows.
It used to be that we all had the "Discovery" experience in Blockbuster (going to rent a video, expecting a 15-minute trip and spending an hour combing the walls of the store looking for something to watch). Then, DVD sell-thru became VERY affordable. So affordable that not only were the big releases being sold by Wal-mart, Target and Bestbuy below their wholesale pricing (losing money to drive traffic to their stores), but as the DVD industry matured, cheaper back-catalog titles became available in the check-out aisles of grocery stores. Spending $5, $7 or even $10 for a title to have forever seemed like a bargain compared to the time suck of the trip to Blockbuster combined with its late fees. More importantly, buying a cheap title to watch when it was a slow night in the near future was a perhaps a better alternative then cable TV. For years HBO filled this need--a subscription movie service that allowed you to essentially turn on the TV and watch something "good" when you had time on your hands for entertainment.
Next physical Netflix started to make a serious dent in all of this--but it only worked for those people who had patience and essentially replaced the new release for those willing to wait and the back catalog for those who planned ahead and always had a title around to watch. I think this is the first time consumers had an alternative to the timesuck/late fee experience to watch new movies and to the "what's on HBO?" experience (despite all of us having DVR's, but not having the foresight to use them to solve this problem).
Then we had a step change improvement -- rental went digital thru iTunes, Vudu, Amazon, and Xbox. Now, the "Discovery" process happened in your living room. There was some initial disappointment with titles only available on certain services and sometimes later than the physical DVD rental and sell-thru date. The fact that the studios made more money per rental (improving their share from 25-65% on average) hastened the demise of Blockbuster nearly overnight and brought digital rental day and date with physical rental and often sell-thru.
Then Netflix dropped the boom and started a digital subscription (SVOD) service. In theory, this was no different than HBO--you had a bouquet of content that you didn't really understand and had no guarantees on what would be in there tomorrow, but instead of setting your DVR or waiting until the next movie started, you could now actually search/discover and watch "something" instantly. And cheaply. Cheaper in fact than HBO.
Consumers voted with their feet/pocket books and Netflix grew their subscribers at an alarming rate, threatening even the mighty HBO.
Not surprisingly, the physical sell-thru rate started dropping quickly. Consumers now had a better rental experience either in Netflix or digitally and had a digital subscription video service that replaced the "what do I watch when I am bored" scenario.
Studios wanted and needed sell-thru, digital or physical, to regain its previous levels (while their share is similar with digital rental, the gross sales on sell-thru 3-5x higher). But how? Digital purchasing meant you acquired a title on a single device (your Vudu box, your PC) and at the time the concept of cloud ownership was non-existant (even with the mighty Apple).
What consumers needed was confidence that they could buy something digitally and have it on any of their devices when and where they wanted it.
The industry launched the concept of an industry-supported digital locker service in 2008 (then called DECE), but like all industry initiatives, it languished under the weight of its own support. The 75 initial members pulled it in many directions and then suddenly with Microsoft and Sony clearly at the helm, Apple refused to join. The battle lines had been drawn and the law abiding consumer suffered (and digital pirates continued to flourish).
Now as scant 4 years later, Ultra Violet has launched (the industry's answer to a consumer digital locker). But there are serious challenges to drive consumer adoption:
1. The experience isn't consumer-centric. You don't have the same experience movie to movie (same offer) or retailer to retailer (different sign-up processes, different viewing process).
2. In four years, Apple has launched and owns the tablet segment, probably where most digital movies and TV that are owned are viewed BY FAR.
3. Netflix has used the 4 years to cement a 20m strong subscriber base, offering unlimited movies for less than the purchase of a single new release.
4. The "connected TV" promise has become a confusing wasteland of technical solutions that make Apple all that more appealing.
And now, Wal-mart / Vudu wants to help you convert your physical library to digital with a hefty fee--and most of the physical titles you own you probably also have access to on Netflix. What to do?
While in my previous blog, I described the time vs. money trade-off of the legal conversion option, the other challenge is the easy access to a large library in which content is likely but not guaranteed to be there tomorrow vs. the cost (and hassle) of converting those titles to UltraViolet and Vudu.
My guess is that of the 400+ titles I have at home, probably 3/4 of them are available on Netflix. The other 25% are going to have issues with availability (Disney, other smaller studios) or won't pass the rental option test (ie if I am truly only going to watch that title once in a long while, is a $4 rental a better option at the point of viewing vs. a $2-5 investment for a title I may not watch for some time).
If consumers think all this thru while thinking about what the Wal-mart experience may be like (and that they likely can't view these titles on their iPad while traveling), my guess is that this will not take off very quickly.
I will try it myself on April 16th and let you know how it goes.
As for the other burning question, "How can the studios improve digital sell-thru"? That's an easy list to create but hard for them to accomplish:
1. Make the UltraViolet offer consistent on every title (streaming, download, HD for the right price, viewable on an iPad).
2. Make it easier to register the UltraViolet copy (should be as seamless as my Blu-ray player detecting it and marking my digital locker appropriately).
3. Make the iTunes digital copy work with Ultraviolet (for a small fee).
4. Like iTunes, let me purchase UltraViolet digital only titles (Paramount started this late last year).
5. Provide an incentive for me to convert my physical library that counters that hassle and the Netflix inertia.
If the studios can't do these things in the near term, I predict that a "Seamless" 2nd screen app (Fanhattan, M-GO, BuddyTV) will come along shortly that will "catalog" my digital collection and combine that with the sources of subscription and rental services, and further combine that with my Cable/Telco/Satellite provider program line-up and a slick recommendation / Discovery engine (DigitalSmiths) that includes my social network "likes', and consumers will have the tools to reduce their "purchase" of physical and digital content to only what they need, when they need it...this is a race that Discovery, Social networks, and 2nd Screen might just win.
Chuck
www.chuckparker.tv
It used to be that we all had the "Discovery" experience in Blockbuster (going to rent a video, expecting a 15-minute trip and spending an hour combing the walls of the store looking for something to watch). Then, DVD sell-thru became VERY affordable. So affordable that not only were the big releases being sold by Wal-mart, Target and Bestbuy below their wholesale pricing (losing money to drive traffic to their stores), but as the DVD industry matured, cheaper back-catalog titles became available in the check-out aisles of grocery stores. Spending $5, $7 or even $10 for a title to have forever seemed like a bargain compared to the time suck of the trip to Blockbuster combined with its late fees. More importantly, buying a cheap title to watch when it was a slow night in the near future was a perhaps a better alternative then cable TV. For years HBO filled this need--a subscription movie service that allowed you to essentially turn on the TV and watch something "good" when you had time on your hands for entertainment.
Next physical Netflix started to make a serious dent in all of this--but it only worked for those people who had patience and essentially replaced the new release for those willing to wait and the back catalog for those who planned ahead and always had a title around to watch. I think this is the first time consumers had an alternative to the timesuck/late fee experience to watch new movies and to the "what's on HBO?" experience (despite all of us having DVR's, but not having the foresight to use them to solve this problem).
Then we had a step change improvement -- rental went digital thru iTunes, Vudu, Amazon, and Xbox. Now, the "Discovery" process happened in your living room. There was some initial disappointment with titles only available on certain services and sometimes later than the physical DVD rental and sell-thru date. The fact that the studios made more money per rental (improving their share from 25-65% on average) hastened the demise of Blockbuster nearly overnight and brought digital rental day and date with physical rental and often sell-thru.
Then Netflix dropped the boom and started a digital subscription (SVOD) service. In theory, this was no different than HBO--you had a bouquet of content that you didn't really understand and had no guarantees on what would be in there tomorrow, but instead of setting your DVR or waiting until the next movie started, you could now actually search/discover and watch "something" instantly. And cheaply. Cheaper in fact than HBO.
Consumers voted with their feet/pocket books and Netflix grew their subscribers at an alarming rate, threatening even the mighty HBO.
Not surprisingly, the physical sell-thru rate started dropping quickly. Consumers now had a better rental experience either in Netflix or digitally and had a digital subscription video service that replaced the "what do I watch when I am bored" scenario.
Studios wanted and needed sell-thru, digital or physical, to regain its previous levels (while their share is similar with digital rental, the gross sales on sell-thru 3-5x higher). But how? Digital purchasing meant you acquired a title on a single device (your Vudu box, your PC) and at the time the concept of cloud ownership was non-existant (even with the mighty Apple).
What consumers needed was confidence that they could buy something digitally and have it on any of their devices when and where they wanted it.
The industry launched the concept of an industry-supported digital locker service in 2008 (then called DECE), but like all industry initiatives, it languished under the weight of its own support. The 75 initial members pulled it in many directions and then suddenly with Microsoft and Sony clearly at the helm, Apple refused to join. The battle lines had been drawn and the law abiding consumer suffered (and digital pirates continued to flourish).
Now as scant 4 years later, Ultra Violet has launched (the industry's answer to a consumer digital locker). But there are serious challenges to drive consumer adoption:
1. The experience isn't consumer-centric. You don't have the same experience movie to movie (same offer) or retailer to retailer (different sign-up processes, different viewing process).
2. In four years, Apple has launched and owns the tablet segment, probably where most digital movies and TV that are owned are viewed BY FAR.
3. Netflix has used the 4 years to cement a 20m strong subscriber base, offering unlimited movies for less than the purchase of a single new release.
4. The "connected TV" promise has become a confusing wasteland of technical solutions that make Apple all that more appealing.
And now, Wal-mart / Vudu wants to help you convert your physical library to digital with a hefty fee--and most of the physical titles you own you probably also have access to on Netflix. What to do?
While in my previous blog, I described the time vs. money trade-off of the legal conversion option, the other challenge is the easy access to a large library in which content is likely but not guaranteed to be there tomorrow vs. the cost (and hassle) of converting those titles to UltraViolet and Vudu.
My guess is that of the 400+ titles I have at home, probably 3/4 of them are available on Netflix. The other 25% are going to have issues with availability (Disney, other smaller studios) or won't pass the rental option test (ie if I am truly only going to watch that title once in a long while, is a $4 rental a better option at the point of viewing vs. a $2-5 investment for a title I may not watch for some time).
If consumers think all this thru while thinking about what the Wal-mart experience may be like (and that they likely can't view these titles on their iPad while traveling), my guess is that this will not take off very quickly.
I will try it myself on April 16th and let you know how it goes.
As for the other burning question, "How can the studios improve digital sell-thru"? That's an easy list to create but hard for them to accomplish:
1. Make the UltraViolet offer consistent on every title (streaming, download, HD for the right price, viewable on an iPad).
2. Make it easier to register the UltraViolet copy (should be as seamless as my Blu-ray player detecting it and marking my digital locker appropriately).
3. Make the iTunes digital copy work with Ultraviolet (for a small fee).
4. Like iTunes, let me purchase UltraViolet digital only titles (Paramount started this late last year).
5. Provide an incentive for me to convert my physical library that counters that hassle and the Netflix inertia.
If the studios can't do these things in the near term, I predict that a "Seamless" 2nd screen app (Fanhattan, M-GO, BuddyTV) will come along shortly that will "catalog" my digital collection and combine that with the sources of subscription and rental services, and further combine that with my Cable/Telco/Satellite provider program line-up and a slick recommendation / Discovery engine (DigitalSmiths) that includes my social network "likes', and consumers will have the tools to reduce their "purchase" of physical and digital content to only what they need, when they need it...this is a race that Discovery, Social networks, and 2nd Screen might just win.
Chuck
www.chuckparker.tv
Labels:
BuddyTV,
Digital Rental,
Digital Sell-thru,
Digitalsmiths,
EST,
Fanhattan,
M-GO,
Netflix,
OTT,
UltraViolet,
VOD,
Vudu
Wednesday, March 7, 2012
More Thoughts on Metadata and the Second Screen
I helped to host a webinar on metadata today that was produced by MESA and Rovi, and a huge segment of the questions asked were about second screen and social TV.
What kind of metadata is needed to drive a good UX (User eXperience)? What kind of metadata is required to support better advertising or commerce? Who provides this kind of metadata? What are the examples where this is done well in the marketplace today? How much metadata should the content creator or app developer try to capture?
Let's back up a bit and "normalize" all of our experience in this space.
I like to think of metadata in the video space falling into 3 categories: technical (frame rate, frame size, commercial break, bit rate, etc), descriptive (summary, actors, director, reviews) and contextual (what objects are in the scene, what is happening at that point). Clearly, the first is a requirement to deliver a quality video service no matter the channel of delivery, the second is critical to search and recommendation, and the third is critical for any higher value experiences (better commerce, contextual advertising, discovery of new content for a consumer).
One the first (technical metadata), there are a ton of providers out there working on this problem, and for most consumers and business partners out there, this problem is largely solved. This allows you to bring up the right quality choices when watching NetFlix, Hulu or Vudu and ensures you are matching the right codecs with the right devies (and DRM).
The second (descriptive metadata) is technically solved, but is mostly a user interface and scale problem these days. In other words, the ability to put together a summary of a film or TV show combined with the actors/cast, a price point, and an availability date by country is a pretty standard capability for nearly all video delivery solutions. Doing that in many countries across many different business models, devices, and millions if not billions of consumers is the scale problem (or cost problem). Doing it in a manner that allows the consumer to easily find (search) what he/she is looking for (EPG or classic search box) is mostly a UI/UX problem--meaning we know how to deliver the result, but often deliver it in such a confusing manner that the consumer doesn't use the function (or it takes 20 minutes to do so).
So let's focus on the hardest, but most valuable set: contextual metadata.
This is exactly what is required for an enriching content experience on the second screen, a better way to engage audiences in advertising, a more effective way to engage consumers in commerce, and, I believe, the best way to power true Discovery use cases for consumers (vs. search or simple recommendation).
What kind of metadata is needed to drive a good UX (User eXperience)? What kind of metadata is required to support better advertising or commerce? Capturing the information that describes the scene is critical to drive these experiences. A simple example: you are watching "Risky Business" with Tom Cruise. He puts on his new wayfarer sunglasses in the final scene and gives his final line of the movie. With a synchronized experience, we can: a) provide a factoid describing how that scene created a new pop trend for that style of sungalsses in 1986, b) show a Ray-Ban brand advertisement on your tablet, inviting you to click thru to see their new line of reto wayfarer glasses, c) drop you into a store front to buy those exact sunglasses or similar ones, d) show thumbnails of other scenes where Tom Cruise does his signature sunglass scene (TopGun, Mission Impossible, etc), allowing you to put those movies in your queue, rent them for later, etc.
Who provides this kind of metadata? This space is relatively new. Digitalsmiths is probably the most comprehensive in terms of breadth of titles and algorithms (different data captured) applied. RCDb has been doing this for a more limited set of titles and is moving into the metadata syndication space (helping content owners themselves get this rich metadata to third party app developers). Rovi, Gracenote, TMS, FYI and Redbee are all developing their capability or licensing it from others (see the second screen ecosystem discussion in this blog).
What are the examples where this is done well in the marketplace today? A few good apps to checkout are Fanhattan and BuddyTV (for deep, rich metadata) and TVplus (for synchronized metadata experiences).
How much metadata should the content creator or app developer try to capture? This is unfortunately a function of cost. Since you don't know the use case ahead of time (commerce, advertising, better UX, etc), you need to capture as much as you can upfront and normalize it for the array of use cases you foresee in the near term, and then leverage third party services like those mentioned above to supplement or re-tag in an automated fashion in the future.
This is probably the most important element to getting a cost efficient and scalable UX in place for second screen and social TV yet the least understood in our market place.
Good luck.
www.chuckparker.tv
What kind of metadata is needed to drive a good UX (User eXperience)? What kind of metadata is required to support better advertising or commerce? Who provides this kind of metadata? What are the examples where this is done well in the marketplace today? How much metadata should the content creator or app developer try to capture?
Let's back up a bit and "normalize" all of our experience in this space.
I like to think of metadata in the video space falling into 3 categories: technical (frame rate, frame size, commercial break, bit rate, etc), descriptive (summary, actors, director, reviews) and contextual (what objects are in the scene, what is happening at that point). Clearly, the first is a requirement to deliver a quality video service no matter the channel of delivery, the second is critical to search and recommendation, and the third is critical for any higher value experiences (better commerce, contextual advertising, discovery of new content for a consumer).
One the first (technical metadata), there are a ton of providers out there working on this problem, and for most consumers and business partners out there, this problem is largely solved. This allows you to bring up the right quality choices when watching NetFlix, Hulu or Vudu and ensures you are matching the right codecs with the right devies (and DRM).
The second (descriptive metadata) is technically solved, but is mostly a user interface and scale problem these days. In other words, the ability to put together a summary of a film or TV show combined with the actors/cast, a price point, and an availability date by country is a pretty standard capability for nearly all video delivery solutions. Doing that in many countries across many different business models, devices, and millions if not billions of consumers is the scale problem (or cost problem). Doing it in a manner that allows the consumer to easily find (search) what he/she is looking for (EPG or classic search box) is mostly a UI/UX problem--meaning we know how to deliver the result, but often deliver it in such a confusing manner that the consumer doesn't use the function (or it takes 20 minutes to do so).
So let's focus on the hardest, but most valuable set: contextual metadata.
This is exactly what is required for an enriching content experience on the second screen, a better way to engage audiences in advertising, a more effective way to engage consumers in commerce, and, I believe, the best way to power true Discovery use cases for consumers (vs. search or simple recommendation).
What kind of metadata is needed to drive a good UX (User eXperience)? What kind of metadata is required to support better advertising or commerce? Capturing the information that describes the scene is critical to drive these experiences. A simple example: you are watching "Risky Business" with Tom Cruise. He puts on his new wayfarer sunglasses in the final scene and gives his final line of the movie. With a synchronized experience, we can: a) provide a factoid describing how that scene created a new pop trend for that style of sungalsses in 1986, b) show a Ray-Ban brand advertisement on your tablet, inviting you to click thru to see their new line of reto wayfarer glasses, c) drop you into a store front to buy those exact sunglasses or similar ones, d) show thumbnails of other scenes where Tom Cruise does his signature sunglass scene (TopGun, Mission Impossible, etc), allowing you to put those movies in your queue, rent them for later, etc.
Who provides this kind of metadata? This space is relatively new. Digitalsmiths is probably the most comprehensive in terms of breadth of titles and algorithms (different data captured) applied. RCDb has been doing this for a more limited set of titles and is moving into the metadata syndication space (helping content owners themselves get this rich metadata to third party app developers). Rovi, Gracenote, TMS, FYI and Redbee are all developing their capability or licensing it from others (see the second screen ecosystem discussion in this blog).
What are the examples where this is done well in the marketplace today? A few good apps to checkout are Fanhattan and BuddyTV (for deep, rich metadata) and TVplus (for synchronized metadata experiences).
How much metadata should the content creator or app developer try to capture? This is unfortunately a function of cost. Since you don't know the use case ahead of time (commerce, advertising, better UX, etc), you need to capture as much as you can upfront and normalize it for the array of use cases you foresee in the near term, and then leverage third party services like those mentioned above to supplement or re-tag in an automated fashion in the future.
This is probably the most important element to getting a cost efficient and scalable UX in place for second screen and social TV yet the least understood in our market place.
Good luck.
www.chuckparker.tv
Thursday, March 1, 2012
Bringing the Industry Together at a 2nd Screen Summit
On February 22nd, 2012, roughly 300 people
gathered to discuss where the second screen phenomena might be taking the
various industry segments. The content
creation companies, represented classically by the LA-based studio and network
executives, were of course concerned about the impact on their content, their
brands and the consumer experience with their content. Various service industry representatives
joined the conference to try to understand how to best serve the needs of their
customers from application development, to metadata enhancement, to testing and
quality assurance. Third party
application companies joined to discuss their early successes and challenges in
the space in attracting and exciting consumers around improved content user
experiences. Practically every industry
segment in the graphic below was represented and had a chance to interact with
the panels and the attendees in a full-day session that covered both Social TV
and Second Screen.
Note: This article was first published on Digital2Disc.com and was also summarized at the Online Reporter. This blog is the source, but with additional images and the full text.
The keynote was presented by Bill Baxter, CTO of BuddyTV. The topic of his presentation
was when Second Screen would second screen be a mass market experience. Bill gave a very interesting review of where
BuddyTV had started in 2007, and where their second screen journey had taken
his company. During the discussion, he
gave some great insight to BuddyTV's experience around social engagement. For example, about 0.5% of users actually
comment in the BuddyTV app via live chat or Twitter, but approximately 50% of
them read the comments and Tweets.
Additionally, he postulated that when consumers used his app to control
the 1st device (described as a Simple feature set in my blog), they were twice
as likely to engage in other parts of the app (Social, Stimulating, etc). His comment was that by getting users to use
the BuddyTV app as a replacement for their remote, they were in fact creating
an environment where the consumer was much more willing to engage in other
second screen activities, which is required to monetize the experience whether
through advertising or commerce. He
concluded his keynote by stating that he felt like this was a mass market
medium already, and that the market data supports his conclusion. Not only have the recent super live events
proven this out with record setting social engagements (the Super Bowl, the
Grammys, the Oscars), but the advertisers, major brands, and tv networks have
all raced to develop opportunities to take advantage of the rapidly exploding
phenomena (evidenced most recently with a plethora of bespoke applications to
support the Oscars from ABC, E! Entertainment, and many 3rd party
applications). The empirical data below
is tough to refute.
The initial panel developed into 45 minutes of passionate
discussion around what creates an engaging consumer experience with input from
BuddyTV, M-GO, Fanhattan, 1K and TVplus (moderated by myself). If you don’t know these 3rd party
apps, you should make yourself familiar with them. BuddyTV has been setting the gold standard
for Simple second screen features (the ability to control your first screen) in
the market place for years while Seamlessly allowing you to source that content
from multiple options like your cable or telco provider or Netflix or Amazon,
promising to get you to your show in 20 seconds vs. the average of 8-10 minutes
for the class remote and grid guide.
Fanhattan has set the standard for rich data surrounding movies and TV
shows, providing for both an incredibly Simulating second screen experience for
consumers and a platform for the Discovery of new, interesting and relevant
content based off the integration of social network and critic ratings of
content while additionally providing those consumers with a Seamless experience
to locate multiple sources of their favorite content. TVplus has so far set the standard in
synchronized content experiences, providing the consumer with a Stimulating
experience by promoting a relevant content event opportunity every 30-45
seconds while the consumer watches their TV show or movie, allowing for a
passive yet stimulated experience. M-GO
launched at CES this January and is promising to bring all Simple, Seamless,
Stimulating and Discovery together with a content delivery ecosystem for all of
those device worlds that don’t support iTunes (they announced deals with
Samsung, Intel and Vizio). So the debate that ensued about whether or not there
was an existing “killer feature” for second screen or there would soon be one
(and what it might be) was not only lively and passionate, but carried by
representatives of the 3rd party apps that are positioned to most
likely deliver it to consumers.
The consumer experience panel was followed by a 40-minute
panel on metadata, with participation from Automated Insights, Digital Smiths,
RCDb, Rovi and TVplus (moderated by myself again). Ajay Shah from TVplus started the
conversation off by explaining how his team currently builds their synchronized
experiences (mostly by hand in real-time with content management tools) and the
metadata experts discussed the potential evolution of metadata services to
support the developing second screen market--including the concept of metadata
becoming "sexy". There is no
doubt in my mind that for the industry to deliver Stimulating and Seamless
content experiences and to provide the consumers an ability to Discover new
content, metadata that is rich, deep and relatively inexpensive is required to
power those experiences, while they may be supplemented by the more expensive
and highly customized handcrafted approaches.
Watch this space closely.
We had a very interesting "app shoot-out" just
before lunch. The concept was for each
app to have 3 minutes to show off their capabilities in Simple, Social,
Seamless, Stimulating and Discovery across the most recent Modern Family episode and the most recent
airing of The Voice. The audience then
voted on Twitter and on write-in ballots for the best app in each category and the
best overall. Not surprisingly, the app
demos went as smoothly as some of the experiences I have had over the past few
months reviewing these app experiences.
Some of the audio sync technology struggled to identify the show, we had
bandwidth and speed issues, some apps crashed, and we had a few gems of GREAT
feature experiences. The winners which
were presented at the end of the day were awarded as follows:
- Simple (controlling your first screen). BuddyTV was awarded because of its quick and very relevant ability to help the consumer find content from their second screen and make it effortlessly appear on their TV.
- Social (supporting social interaction through Facebook, Twitter, and live chat). Yap.TV won the audience over with its clean and simple interface for monitoring and contributing Tweets, live chat, and polls. TVplus was one of the few apps that had both a curated Twitter feed (so the entries on large events don’t just FLY by) which was also tied to the timeline of the program (no spoilers)—a must for any recorded viewing or for those not in the primary timezone when a live, time-shifted show airs (think East Coast vs. West Coast in the US).
- Seamless (providing consumers with multiple sources of their content options). Fanhattan provided the cleanest and most consistent interface for this feature, providing it in several different views while the consumer searched for content and updating the information across TV seasons (since business rules typically treat the content differently). BuddyTV was close second in this process, having fewer sources of content, but integrating the results with the Simple ability to deliver the content directly to your TV screen instantly.
- Stimulating (providing interesting and relevant related content or services). TVplus set the standard for a synchronized content viewing at the event, firing a content event about every 30-45 seconds, and timing those events to the feature whether live or recorded. Fanhattan was a very close second, with incredibly deep and relevant content and services provided for the test shows (the ability to purchase music, an app, or even items from Amazon for example).
- Discovery (providing new and interesting content recommendations). BuddyTV won the category, closely followed by Fanhattan. Both integrate your social network, scouring Facebook for your friends’ content Likes and integrate them into your own preference process in different UI’s, but allowing the consumer new, interesting, and relevant content suggestions.
- Best Overall (as judged by experts and voted on by the audience). Fanhattan took the honors, with its clean and simple interface being the most consistent reason for the selection in the voting. BuddyTV was a close second with its strong showing in several of the categories above.
In the afternoon, we had some great data insight presented
by NPD on how the CE device market was shaping up to support second screen. NPD predicts that by 2016, the average
broadband household in the U.S. will have 10 wireless connected devices,
further supporting that 83% of tablet usage currently occurs in the home. This
was a great lead-in to the panel on consumer electronics and network operators with Verizon, LG, Samsung and Testronics
(moderated by Tom Engdahl). Not
surprisingly, both the network operators and CE device manufacturers see this
as a large opportunity to get their consumers to invest in new devices and
advanced service features. They see the
consumer becoming ever more engaged in entertainment experiences across a
device ecosystem, and both are trying to insert themselves into a prominent
position to help mold that experience and to defend themselves against the ever
present Apple/iTunes ecosystem.
The CE and Operator panel was followed by a great panel
discussion from Fox, Disney, Technicolor, Civolution, Blu-Focus and Jargon
around collaboration in building great second screen applications, with a very
lively debate around the requirement to "templatize" / build a
platform vs. the need to support creativity and a great UX. The content creators want to support their
title and franchise brands with great, engaging experiences, but currently have
little evidence to support that it will drive additional sales and have yet to
press seriously into commerce or advertising in their apps. Not surprisingly, they are asking for the
service providers in the ecosystem to help them build cost effective (ie
cheaper) apps which re-usable components, but do not want to head down the
“one-size” fits all mentality as it will strip the consumers of their
engagement in the experience as unique to that title, franchise, or TV
series. They carried on some discussions
from the previous metadata panel on the concept of “syndicating the metadata”
around their titles, franchises, and TV series as a potential way to arm a few
well-constructed third party applications to help them create engaging
experiences and aggregate audiences around their branded content.
We then shifted into the final segment topic of the day: How
can we all work to monetize this new phenomena?
Renaud Fuchs from Technicolor delivered a very interesting data set on
the second screen app market to date, starting with a review of what functions
that apps tend to serve in the marketplace for consumers (social,
recommendation, related content and commerce, first screen services, TV Guide,
and multi-function). Then he delved into
the second screen app market ecosystem and its brief but every interesting
history that has resulted in over 100 apps in the market place built to date
(with a few app developers already succumbing to bankruptcy). In his estimation, the market is starting to
shift from multiplication (the creation of many, similar apps in the
marketplace) to consolidation (the need for app creating companies to join
forces to aggregate users and revenue) as evidenced by the recent acquisition
of Loyalize by Viggle (Function (x)).
Perhaps most empirically interesting was his review of publicly
available data on GetGlue, demonstrating that this segment is definitely ready
for mass market adoption with 2m registered users broadcasting their cumulative
100m check-ins to an observing network of over 130 million people on a regular
basis (via Facebook and Twitter).
Finally, the day was capped off with a panel on Monetizing
the Second Screen with inputs from Second Screen Networks, GetThis, MediaLink
and McCann Worldgroup (moderated by Seth Shapiro). While not conclusive, there was a good debate
that continued from previous panels about commerce and advertising (and loyalty
programs) balanced with a great user experience. With a $200B global TV advertising market as
a potential prize and the opportunity of truly immersed shopping experiences at
stake, all of the panel participants agreed that everyone needs to push forward
on a great consumer experience to give them the opportunity to monetize the
time spent with the applications.
In less than 10 hours, the industry brought 300
highly-impactful representatives of the Second Screen ecosystem together to
engage on where this exciting industry segment was headed. Many great conversations were had and views
exchanged. The real question posed now
is “When can we get together again?”
Can’t wait for the next session?
You can keep up with my blog linked directly from the http://Digital2Disc.com homepage.
Chuck Parker
Monday, February 27, 2012
Second Screening with the Oscars after the Red Carpet
I had hoped the day after the Oscars, like with the Super Bowl and the Grammys, would be characterized by record breaking statistics. I even checked the data several times through out the day to see if any data was forthcoming. It seems neither Trendrr nor BlueFin labs reported anything on big ground breaking stats today.
I thought Lost Remote did a great job summarizing their experience yesterday. Not surprisingly, mine was very similar. After finishing my mini-focus group with the neighbors, I headed to a quiet living room where I could test Umami's new features, give Viggle and ConnecTV another go, test the (now) classics of BuddyTV, Yap.TV and TVplus, and see if the much marketed change in IntoNow would stack up. I have to admit, similar to my red carpet experience and despite the apps continuously crashing, I kept coming back to the official ABC Oscar app because it had unique content (the multiple and selectable camera angles).
First things first, like I said in my previous blog, I liked the concepts in the ABC official Oscars app, I just hated the poor app quality. I voted 3 different times before the votes actually 'saved' in the app. It crashed continually. It had poor Social features. But the exclusive and selectable camera angles made me keep coming back.
Umami had some interesting new features to crow about. The trending Twitter indication was interesting (but for consumers, probably less so). The Freeze Frame app was a cool way to share content (though I suspect as yet unapproved by content creators). Essentially, you hit a button and the magic server in the cloud snaps a picture (I am assuming this only works for live TV and not even time shifted east coast / west coast TV). If you could get the photo right, it was pretty cool.

I still love TVplus's implementation of synchronized content events. They have the right mix of timing and variety. I just wish they made more effective use of the middle third of the screen (from a UI perspective, not so great). The sync-ing worked great every time I tried it and I enjoyed seeing what they had to say.
ConnecTV? It did better. The room was VERY quiet and the audio sync'd successfully 3 of 4 attempts. It was the first time the "synchronized" content did not appear random (though based on some DVR pauses, I don't think it was synchronized but just tied to the current real-time moment). I still don't like the advertising engagement (not in synch with the TV) or the use of real state from a UI perspective.
IntoNow surprised me by having a relatively cool feature. They showed recent photos of the red carpet and the Oscars and asked for a like or no-like, and then shared the rating of other users with you. Very much the "Social Networking Hot or Not" example from the movie. I actually think their Twitter feed implementation is better, though still needs curation and time-syncing. The massive real-estate to display who else is using the app seems odd at best.
Yap.tv hasn't changed much. Very much the social-only app, but I have to say that having the Twitter feed literally fly by is not a great experience.
Miso? No comment.
I thought Lost Remote did a great job summarizing their experience yesterday. Not surprisingly, mine was very similar. After finishing my mini-focus group with the neighbors, I headed to a quiet living room where I could test Umami's new features, give Viggle and ConnecTV another go, test the (now) classics of BuddyTV, Yap.TV and TVplus, and see if the much marketed change in IntoNow would stack up. I have to admit, similar to my red carpet experience and despite the apps continuously crashing, I kept coming back to the official ABC Oscar app because it had unique content (the multiple and selectable camera angles).
I still don't get Viggle. I know they are well-funded, but as a consumer, I am still struggling. The app let you play along with a trivia question every 45 seconds, and you earned points for playing. Why? If the advertiser needs to know I am connected, aren't their more passive ways to do that? Seems like a waste of consumer engagement (not to be taken lightly). While it was cool seeing what others picked and if I was right or wrong, I still ask, WHY?
Miso? No comment.
My conclusion: 1st party apps (ABC Oscars) are falling prey to the standard development pitfalls. I think there is a better strategy here for content creators/distributors to give the Stimulating content to a few trusted (and well implemented) consumer apps that can aggregate traffic to support their brand rather than botching up the experience themselves.
I also think the existence of so many attempts is indicative of one more thing: whether mass market yet or not, the networks and advertisers THINK the market is ready for them.
Thursday, February 16, 2012
Second Screen App "Shoot-out"
As many of you already know, we are holding a 1-day conference next week at the Loews in Santa Monica (Feb 22) with two parallel tracks: one on Second Screen and one on Social TV.
We are planning to run a 2nd screen app "shoot-out" around lunch time. Essentially, we are going to take the audience through a three-minute tour of each of 10 Second Screen TV apps where in the 1st minute we walk through a series of use cases for the consumer on a scripted TV show, in the 2nd minute we perform similar tasks on a live / reality TV show, and then give the app developers a chance to show off the features they believe differentiate themselves in the 3rd minute.
Then we'll let the conference audience vote using Twitter hash tags and combine that feedback with the views of a small panel of "expert" judges (50/50).
Finally, we'll award the winners in 6 categories at the end of the conference day (just before cocktails):
Visit www.2ndscreensummit.com to reserve your place in the conference and get a chance to vote on your favorite apps. See you on Wednesday in Santa Monica.
We are planning to run a 2nd screen app "shoot-out" around lunch time. Essentially, we are going to take the audience through a three-minute tour of each of 10 Second Screen TV apps where in the 1st minute we walk through a series of use cases for the consumer on a scripted TV show, in the 2nd minute we perform similar tasks on a live / reality TV show, and then give the app developers a chance to show off the features they believe differentiate themselves in the 3rd minute.
Then we'll let the conference audience vote using Twitter hash tags and combine that feedback with the views of a small panel of "expert" judges (50/50).
Finally, we'll award the winners in 6 categories at the end of the conference day (just before cocktails):
- Best in Simple (ability to control the first screen)
- Best in Social (ability to interact with others via Twitter, Facebook, live chat, etc)
- Best in Seamless (ability to provide multiple sources for viewing content)
- Best in Stimulating (ability to provide the consumer with interesting and relevant content during their viewing experience)
- Best in Discovery (ability to provide the consumer with recommendations on other content he/she may be interested in)
- Best Overall 2nd Screen Experience
Here are the list of apps we plan to review next Wednesday:
- BuddyTV
- TVplus
- Fanhattan
- ConnecTV
- Dijit
- Viggle
- Umami
- Miso
- yap.TV
- IntoNow
Visit www.2ndscreensummit.com to reserve your place in the conference and get a chance to vote on your favorite apps. See you on Wednesday in Santa Monica.
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